An Experiment in Teaching with Design Thinking

23 January 2020, Version 1
This content is an early or alternative research output and has not been peer-reviewed at the time of posting.

Abstract

This paper presents an experiment in teaching undergraduates with design thinking, a problem-solving methodology. Students participated in a design thinking project—designing games related to course subject—in two different undergraduate courses over a four-year period. The project was modified over time based on observations of students’ behavior and their academic performance with the goal of improving students’ experience of design thinking. These modifications included the introduction of a formal method of creative ideation, evaluating the designs of existing games, and peer feedback on the games designed by students. Some evidence emerged that these changes improved students’ reactions to design thinking but did not impair their ability to acquire course-specific domain knowledge.

Keywords

TLC2020
Simulations and Games
design thinking

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